Where2.0 - Mobile application problems

There was a quick presentation by Kevin Slavin of the 6 major constraints and problems of mobile-locative games:

1. Complexity
2. Revenue
Communication is the revenue generation. SMS inter-team communication
3. Dirtbags
Dangerous because people can be tracked. How to cloak and hide identity or location while still playing the game?
4. Seams
Boundaries of Wifi cloud are part of the game. But how in general to deal loss of connection and location?
5. Adaptable Field
6. Accuracy
How to deal with the constaints of the location technology?

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Andrew Turner is an advocate of open standards and open data. He is actively involved in many organizations developing and supporting open standards, including OpenStreetMap, Open Geospatial Consortium, Open Web Foundation, OSGeo, and the World Wide Web Consortium. He co-founded CrisisCommons, a community of volunteers that, in coordination with government agencies and disaster response groups, build technology tools to help people in need during and after a crisis such as an earthquake, tsunami, tornado, hurricane, flood, or wildfire.